Fall 2025 Wrap-Up

Now that the Summer 2025 season is fully over and all of the series I’ve been following are either ending or going on hiatus, it’s time to look at how the series I followed finished out.

As I noted in the Mid-Season Report, this was the lowest volume of titles that I’ve followed in a few years; in the end, I only completed 17 series. Of those, I will not be covering Isekai Quartet 3 or Touring After the Apocalypse here since I have talked about those separately in episode reviews and The Apocalypse Files specials, respectively. (See the most recent one here.) Of the rest, I am covering here the ones where my evaluation of the series has change since the Mid-Season Report and/or I have additional things to say about. Neither of those applies to Hero Without a Class, Let This Grieving Soul Retire, or Ranma ½, so please refer to the Mid-Season reports for opinions on those three.

As for the rest:

BEST OF SEASON – May I Ask For One Final Thing?

Series Rating: A-

While the series may not have been quite as fresh anymore during some parts of the second half, I don’t feel it actually slumped, and it certainly recovers itself well for its finale. (Even the technical merits are sharper in the final episode.) It’s a delight to the end, and Scarlet has staked a firm claim to being one of the great heroines of the recent past. Expect to see this series mentioned frequently in end-of-year awards in both overall and individual categories. (I could see it being competitive for Series, Character, English Dub Performance, and OP.)

Runner-Up: Shabake

Series Rating: A-

Qualitatively speaking, this one was the equal of May I Ask, so it being only second is mostly a matter of personal preference. It consistently remains one of the season’s best-looking and best-animated titles through to its end while playing out a remarkably intricate mystery scenario which fully integrates supernatural aspects and throws out a number of late twists. (The exact nature and motivations of the series’ main antagonist are both unique and quite interesting, for instance, and Ichitaro winds up being more actively involved in the action-oriented climax than you might expect.) And it also continues to be both a premier period piece and quite possibly the year’s most purely Japanese title. It’s virtually a lock to make my Top 10 ranking for the year.

THE REST

A Wild Last Boss Has Appeared!

Series Rating: B

Raising this series’ grade only to a B may be underselling what the series is accomplishing. Numerous revelations throughout the second half shake up all assumptions about the setting and call deeply into question why Lufas’s player in modern Japan was called into this world to overlay the original Lufas. The writing also raises fundamental questions about how much the player may have affected the original Lufas’s story, since she has a full backstory well beyond what the player ever created. There’s also the mysterious “Goddess Scenario” and how the Demon King seems more peeved by that than anything else, and oh, yes, someone is not who they appear to be (but that doesn’t necessarily mean they’re an enemy, either). Somehow in the the midst of that the writing still finds some opportunities for humor, too, and there are a couple of respectable action sequences as well. This is shaping up to be one of the better recent “transported into an RPG” scenarios, and it will get a chance to prove itself further, since a second season has been greenlit. I’ll definitely be back.

Backstabbed in a Backwater Dungeon

Series Rating: C+

Light becomes a bit more convincing as a mastermind on a hard-core revenge kick as the second half progresses, but the series never fully dispenses with the problems which weighted down the first half: the series is still too determined to try to make Light both a nice guy and a ruthless revenge-seeker, and those two aspects clash. Also, unlike in many other series where the OP protagonist has top-tier underlings, no real rationale is ever given for why all these super-leveled individuals are so powerful or so loyal to light. Almost everyone in the second half who’s not on the Team Light side is also stereotypically awful and irredeemable to a fault and the whole business with liberating humans from slavery by threat-induced decree is poorly thought-out in a practical sense. The series actually looks pretty good, and it does have a nice diversity of characters among Light’s underlings, but the series has simply too many flaws for me to say it’s good or recommendation-worthy.

Dad is a Hero, Mom is a Spirit, I’m a reincarnator

Series Rating: B

This is a very easy series to underestimate because of how cute it looks, but it’s not at all the typical cutesy fluffy isekai title (though it definitely has some of those moments). While it never again achieves the peak impact it did in the stunning episode 6, the series still continues to confront some serious issues and intrigues throughout its second half and leans much more on Ellen’s ingenuity and maturity than her powers. Interestingly, Ellen doesn’t make a path to reconciliation for Gadiel, who clearly looks like he wants to make amends for his ancestor’s misdeeds, but that’s also understandable; humans may have forgotten with the passage of time, but the timeless spirits have not. The one significant negative – and what keeps me from rating this series higher – is that the late episodes entirely ignore the issues with Sauvel’s wife. Still, the series was better overall than expected and I will be back if more is animated.

Dusk at the End of the World

Series Rating: C-

The best thing I can say about the series is that it does tell a whole story; for all the loose ends flapping at the ending, the main story beats, at least, are resolved. Whether they’re resolved well or not is another story. It’s been a while since I’ve seen a series crash and burn as hard as this one did in its late stages, and a distinct slide in artistic quality is the least of those problems. The protagonists of episode 0 do not come off looking well at all as the full truth about the setting’s history comes out, the”LC” relationship’s dynamics are never fully explored, a hackneyed villain pops up in the late stages, and Amoru. . . well, how she’s handled is a complete mess. The action scenes are still the strong points, but otherwise this is the season’s biggest disappointment. So much more could have been done with the concept.

My Status as an Assassin Obviously Exceeds The Hero’s

Season Rating: B-

This one still doesn’t impress me beyond its above-average visual quality, and I still think the story progression and execution is generic so far. However, I’m still giving it a minor rating bump for successfully executing Akira’s moral dilemma about whether or not he should resort to killing and whether or not he can live with himself if he does. Granted, a demon familiar who doesn’t see any issue with it and a sexy elf love interest who’s going to stand with him no matter what being on his side gives him an easier out, and the writing certainly makes his target irredeemably awful, but the story at least allows time for him to explore the issue before making his decision, and I respect that. A solid, reliable English dub effort also helps.

Pass The Monster Meat, Milady!

Season Rating: B

The series may be decidedly ordinary (but not bad!) on the visual front and doesn’t do anything ambitious on the characterization or storytelling front; the central Melpheria/Aristide relationship doesn’t significantly change after their formal engagement, and Melpheria’s concerns about being accepted only go so far. There really isn’t much plot in the final few episodes, either, which all involve transporting to Galbraith, introducing the people who will be around Melpheria going forward, and of course going on foodie binges. Action scenes are mostly limited to one long chase sequence by monster birds, too. The one slight bit of intrigue is that Aristide recognizes what Melpheria is completely unaware of herself: her talents and discoveries could be very powerful and dangerous if noticed and exploited by the wrong people, so he’s determined to make sure her efforts are used only for peaceful means. Delving into that could make any sequel which comes along (one hasn’t been announced yet) more interesting. Still, I don’t mind the focus on the mundane aspects of what she’s doing, and these two still make one of the season’s cutest couples. I’d absolutely watch more.

Tales of Wedding Rings s2

Series Rating: B-

I’ll give the series this much credit: it stays true to its foundational principles through to the end, as virtually every episode has some excuse for nudity and all of the Ring Princesses remain fully devoted to the end. It also completely plays through its storyline, including Sato and Hime eventually having sex and even showing a little of what happens in the aftermath of the defeat of the Abyss King. The emphasis on how the closer ties forged between the Ring Princesses and the Ring King makes the difference in Sato not ending up like his predecessor (the previous one had sex with all of the Ring Princesses but never emotionally connected with them) is appreciable, but that’s also very standard fare. The other biggest limiting factor is that Sato never feels completely convincing as the hero, even if he does grow bolder. Overall, it’s a respectable and complete effort for the type of series it is, but not a memorable one.

The Banished Court Magician Aims to Become The Strongest

Series Rating: C+

At the halfway point I had some optimism that this one might accomplish enough to be memorable within its genre, but sadly, that doesn’t prove to be the case. There’s not really a problem with anything the latter half of the series does; how things play out with a criminal organization and the Blademaster is perfectly fine RPG-influenced action fare, but also perfectly forgettable, even down to the heavy hooks for the direction a continuation (if it ever comes) might go. At least the core cast is likable and balanced enough.

The Dark History of the Reincarnated Villainess

Series Rating: B-

Mediocre artistic and technical merits overall are primarily what holds this one back, as the doses of cleverness seen in the writing in the first half show more prominently in the second half. As the story progresses, it gradually becomes clearer that everything Konoha wrote reflects where she was developmentally and emotionally at the time she wrote it, and that every bit of this is, to some degree or another, a reflection of her tastes – for better or worse. A late plot twist involving an organization which seems to be intruding into the story from the outside to force it to play out properly (for as-yet-unrevealed reasons) offers a big hook for future plot developments if this one earns another season.

This Monster Wants to Eat Me

Series Rating: B+

Very nearly rated this one higher, because it accomplishes about as well as could be hoped for what it sets out to do: show how a pair of yokai posing as humans seek to save a girl from wallowing in depression, though both of them have different motives for doing so and take different angles about doing it. Arguably the most interesting aspect in the later stages of the series is how Miko begrudgingly teams up with “Fishie” to do so, once she realizes what Shiori’s past connection to Hinako is and where her motivation really lies on the matter. She seems to realize that neither of them can do the job on their own, while Shiori comes to regard herself as a monster more because of how selfish she feels her own motives are. The end of the series is more a small victory than a triumph, but it feels all the more satisfying because depression and regret on Hinako’s level shouldn’t be completely solved so easily. This one has some of the season’s best character writing, and it shows most strongly in its final run of episodes.

That’s it for this installment. I’ll be back in a day or two with 2026: Year In Review.

Isekai Quartet 3, episode 11 (season finale)

Episode Rating: A-

Series Rating: B+

We’ve seen this franchise do massed battles featuring all of the characters for its climaxes three times before (including the movie), so how can the franchise mix that up? By making the climactic battle a musical, of course!

Technically this is just following up from episode 10, where Class 2 members were fighting off the invading critters while still performing, but this battle pulls out all the stops. The whole class is singing what sounds like a graduation song, Class 1 members provide instrumental backing (including some rock guitar by Reinhard and legit head-banging by Delta, Raphtalia, and Naofumi!), Shadow does a new group version of his “I Am Atomic” while playing the piano, and Ains goes through a ridiculously long self-buffing routine while the rest around him are singing. (He commonly casts a string of self-buffs in his series.) Members from all four series get to shine in the battle, whether it’s the flying assault of Tanya’s forces, Kazuma’s archery and energy drains, Beatrice throwing up a shield, Emilia and Aqua teaming up on an ice slide and exorcism, or any of a number of other littler details going on. (Megumin is trying and failing to get her Explosion to go off in the background at one point, for instance.) It’s a gloriously busy battle, all without breaking stride on the song.

But it all has to come to an end, and Class 2 wins the button, while the Seven Shadows realize that Class 2 was never the enemy. One could say that the button not working in the end is a complete cop-out, but did any viewer actually expect that it would? Roswaal’s statement when he gives Ains the button – “I pray that it ends in the result that you, and I, want” – is telling here, and Ains’ somewhat ironically saying “so that’s it” afterwards (because this time he actually does get it) – indicates that he understood perfectly what Roswaal meant. Though some of the gang do have reasons to return to their source worlds, none of them truly dislike their life here. And the main part of the episode ending with the “smirk crew” getting together is an amusing way to finish.

The one flaw in this episode is a technical one on Crunchyroll’s part: one line of Kazuma’s dialog at the 10:39 marked isn’t subtitled.

The episode doesn’t shirk from having a final bit of fun with its closer, either, by tossing various characters into assorted movie references. Let’s take a look at these in order:

#1: Maybe a reference to the beach scene in Apocalypse Now? Not 100% sure about this one.

#2 – Clearly referring to various scenes from Titanic, including having some of the string players from earlier in the episode take on the roles of the ones playing as the boat sank. (And a couple of people diving off the boat in the bottom right corner!)

#3: Undoubtedly a Raiders of the Lost Arc reference, with Kazuma absolutely being the most fit for the Indiana Jones role here.

#4: The Shining, with Betelgeuse being the perfect character for the famous “Here’s Johnny!” scene.

#5: Saturday Night Fever, with Subaru being a perfect fit for the John Travolta character.

#6: This is the other one I’m not sure about. Maybe a more abstract reference to the 2001 thriller Swordfish, where some of the most important scenes did take place in an airport?

#7: The Empire Strikes Back, with the Death Knight being a fitting Darth Vader stand-in. (Naofumi is an interesting choice for Luke Skywalker here.)

#8: Planet of the Apes (the original), with Tanya somehow feeling like a fitting choice for Charlton Heston’s character.

#9: Definitely one of the Mad Max movies; given Demi-Urge playing the guitar on the one vehicle, they may be going for Thunder Road here.

#10: Most likely Armageddon.

#11: Stand By Me.

In all, this series has been a blast, and I would happily be back for more if more is ever made.

The Apocalypse Files #3

Episode 12 was clearly the series’ final episode, so it’s time for one last look at all of the strangeness and a general look back on the series as a whole.

While there’s more natural splendor to experience here, the real highlight of the episode is something that fans have been longing for almost since the beginning: more of a look at the shelter Yoko and Airi came from. It’s really only been seen in one previous episode, and then only briefly, so a more prolonged reflection on it here is quite welcome. But those looks also raise more questions than the clues they provide.

Clearly their shelter was built as far underground as the facility in episode 8, and from the various shots it’s not hard to understand why Yoko and Airi said that facility looked similar to theirs; hence it’s safe to assume that the same organization was responsible for both. Its access elevator is also located in an innocuous but real place: the Yamabiko Ryokan in Kurokawa:

If this looks like a school building, that’s because it was originally; in fact, all of the former classrooms are guest rooms. Most interestingly, the design of the shelter beyond the room Yoko and Airi sleep and attend classes in is clearly modeled off of the inn’s upper floor, with the electronic window screens displaying the view that would be visible from that floor:

Their room is designed like one of the classrooms, too. See the school lockers along the back wall in this shot from 8:58?

The rest of the episode strongly suggests that the the “shelter” was probably more a training facility for Yoko, so the fact that both the room where they take classes and the rest of the deep shelter being modeled (indirectly) after a school room may have been more than just an aesthetic choice by whomever built it.

Yoko and Airi being trained to grow (curiously big!) food and slaughter animals (in a VR session) as practical skills could genuinely just be teaching them survival skills in the advent that the shelter’s automated facilities eventually fail, but this scenario feels less about that and more about them being prepared to set out and explore. Could be as simple as “Big Sis” just wanting them to get to experience the real world, but all of this – even the timing of them being let out – smacks of carefully-orchestrated ulterior motives. I’m liking more and more the theory that Yoko is a clone being used to investigate the post-disaster world.

The most significant scene in the episode, though, is this one at the 15:10 mark. This view, and the unknown person whose thoughts we’re hearing, strongly suggests that the avatar of Big Sis had a real person behind it, perhaps a much, much older version of “big Sis”?

All of this extensive shelter facility also begs pondering why only one human and one android are physically present in it. That and Yoko not being able to remember a time she wasn’t there further support that all of this is a grand experiment rather than a “last survivor” ploy. There are also multiple references to “we” and “they” concerning the determinations about Yoko being allowed to go out, so this person probably isn’t the only one.

Does this really bring us closer to the series’ grand truths, though? In the end, these mysteries are more a framing device for all of the pretty scenery and neat little phenomena like the Brocken specter (which is a rare but real thing) than the driving impetus of the story. The series is, in the end, exactly what it appeared to be at the beginning: a post-apocalyptic travelogue. And honestly, that’s totally fine.

Will we see more of this series? I sure hope so. These twelve episodes adapt only the first four tankoubon of the source manga (at an apparently-steady pace of three episodes per volume) and eight total have been published to date, so there’s enough material for another full cour. In another season does eventually get announced, it will instantly be one of my highest-priority titles in whatever season it debuts. This one delivered much more than expected, and so stands among the season’s best.

Overall Series Rating: A-

Special: Isekai in Audiobooks 2

Back in March I did a look at non-Japanese isekai stories based on their audiobook versions. Audiobook listening has since become an almost daily activity for me (and a staple on lengthy drives), and I have continued to mix a fair number of non-Japanese isekai series in among audiobooks of light novel series. Hence it’s time for a second round of looks at assorted isekai options on audiobook, though this time with some Japanese-originating material mixed in.

Concerning Readers: One thing I have increasingly noticed is that reading an audiobook is its own kind of art form. Not every voice actor can pull it off, but the ones who are good at it can really enhance the source material, even to the point of making it more engaging than it would be to read. AI read-alouds are becoming a thing, and I could see them being a boon for vision-impaired individuals, but at this stage AI readers are not even close to being dynamic enough to enhance the experience the way a good human reader can. (A few years down the road, though, this may no longer be true.) All of the ones I am reviewing here did have human readers, so each title will get both a Content and a Reader grade.

Fallen Lands

Author: C Peinhopf

Reader: Charlie Keegan James

Volumes: 3 (so far)

Series Rating: B

Narration Rating: A

At the time of this writing, this independently-published series consists of three progressively longer novels in print form, though only the first two are yet available in audiobook form. (The third novel was released in print/eBook form on 11/11/25, so it should be just a matter of time for the audiobook.) That makes for roughly 34½ hours of audiobook for the first two. The artwork shown above is for the audiobooks; the covers for the print/eBook versions are dramatically different and decidedly darker in tone.

In the story, Evelyn was a young woman from Colorado who was in the process of moving to California to attend college when she was stolen away to another world in very traumatic fashion. She finds herself in a new body that’s chained to a sacrificial altar, along with several others. He new body isn’t human, either; she’s a kitsune, which she later learns is a near-mythical spirit race in this world, but more immediately relevant is that she can turn into a fox, which is instrumental in her escape from a chaotic and bloody situation as whatever ceremony the demon cultists were trying to conduct goes amok. She soon discovers that she is deep in the hinterlands of a world where demon invasions have pushed humans and human-like races back and that the process which brought her to this world has (entirely unintentionally, she later learns) made her a hero that the world has been praying for. She eventually meets up with a female ranger who takes Evelyn under her wing, shows her how to be an adventurer, and helps her find the twin she remembers seeing in the room with the altars, whom she discovers was also originally from Earth and is a hero, too. Though she and Amelie (her red-haired/furred twin) eventually are taken in by a noble elvish family whose elderly leaders recognize them for what they are, both find themselves driven to be stronger and are not at all content to just be young noble ladies. Not that circumstances will allow them so simple a life when devils who still have a purpose for them come calling.

In most respects this is a standard LitRPG set-up, one which leans heavily on a game mechanics-like System (which we later learn was set up eons ago by the gods of this world to bolster humanity against inhuman threats) which duplicates various features of fantasy RPG play; the differences between this and some other similar settings are that not everyone in this world is a “classer” and that Evelyn initially has difficulty learning about how all of this works, since this System is far less user-friendly than most. (And when she does eventually gain a spell which allows her too look up information on System topics, the results are delivered in a curiously idiosyncratic fashion rather than the dry, mechanical reads normally seen with System voices.) Both novels are heavy on action and exploration elements, and battle scenes can turn very messy and even decidedly gruesome at times, though they are well-executed and vibrantly-described. The latter part of the first novel does also include some content on Evelyn and Amelie getting integrated into noble society (with their identities as heroes being hidden). That gets swept aside by the circumstances which set up the second novel, though the advertising blurb for the third novel suggests that it will return.

Little about the setting is strikingly distinctive outside of certain exotic monster designs, and one of the bigger negatives about the novels so far is that the world-building is a slow, drawn-out process. It’s almost frustrating at times how long the novels take to get around to explaining some important points, and there are some events which happen early on which only make sense much later, when the reader has much better context for what was being described. This wouldn’t be so much of a concern if the writing had put more effort into showing Evelyn thinking that through, but it tends to jump from Evelyn not understanding at all to having it figured out completely. On the upside, the nature of kitsune in this setting is rather interesting, as are the way spiritual elements are handled and some later revelations on why some things in the world are the way they are.

Despite the novels’ flaws, the story is more than carried by its protagonist. Evelyn is a fun and fully engaging character as she struggles to survive, come to terms with her new life, grow, and do what she feels needs to be done; she doesn’t specifically strive to be a hero (unlike Amelie), but her actions wind up being heroic nonetheless, and some of her most important triumphs are sheer exercises of will and determination rather than battles. She can be a berserker in a fight but also playful and sarcastic, too, especially once Amelie comes into the picture. The addition of Amelie provides the series by far its strongest character interactions, as both girls quickly come to see the other as sisters even though they come from different backgrounds and circumstances and look at their current situation differently. Another girl also becomes a close friend of Evelyn’s in the second novel when Evelyn and Amelie are separated for a while, but the bond is nowhere near as strong. The story is definitely at its best when the twins (actually part of a set of triplets, we later learn) are together.

That being said, the series’ strongest merit in audiobook form is the outstanding performance by its reader, to the degree that audiobook form is the recommended way to experience this story. Ms. James vividly brings Evelyn and Amelie to life and capably uses an array of different accents (Amelie was French on Earth, elves are British, other characters have Scottish, Australian, or even Russian accents) to help distinctly differentiate characters, and she convincingly wrings out every bit of emotion in the story without ever crossing the line into camp or exaggeration. She even manages well with male voices, too. This is easily one of the best audiobook performances I’ve heard to date, and this story might only be half as entertaining without it.

While the first novel ends on a cliffhanger, the second ends with the very dramatic conclusion of both a major goal for the setting and the conclusion of a story arc, but also indicators that even bigger forces have been set in motion by those actions. That leaves plenty of hooks for going into the third novel, and I’ll definitely be back once it makes it into audiobook form.

Summary – Strengths: Reader, protagonist, descriptions of action scenes and other dramatic confrontations.

Summary – Weaknesses: Erratic and slow on world-building, leans heavily on RPG-like elements, doesn’t describe well how the protagonist figures some things out.


The Last Dragonsoul: Kara, Book 1

Author: V.A. Lewis

Reader: Tess Irondale

Volumes: 1

Novel Rating: B

Reader Rating: B+

This self-published novel (apparently only available in audiobook or eBook form) appears to be the first in a new series for prolific author V.A. Lewis, who’s done a number of other series in the isekai LitRPG vein. While it’s advertised as “Book 1” and was clearly not written to be a standalone, a follow-up has not even been advertised (much less released yet in any form) as of December ’25.

The novel on its own does sufficiently establish its premise, setting, and titular character, however. Kara was a young woman from Earth preparing for her first day in a corporate job when she suddenly found herself in a monster-infested set of ancient ruins high atop a mountain range. She shortly encounters the entity who summoned her there: an ancient dragon, possibly the last of his kind, who wished to pass on his power to someone before he expires and doesn’t trust the humans of this world (who are partly responsible for him being on Death’s door). Kara needs that power to survive in this world, so she reluctantly agrees to take on his dragon soul, which will give her increasing abilities as she evolves it. She then sets off through the vast mountain range on a quest for civilization, dealing with assorted threats along the way that include monsters, golems, dangerous flora, magical storms, and even a robotic entity who seems to know about her and is curiously insistent on having her meet the mysterious Soul Master – whether she wants to or not. She also picks up a traveling companion in the form of a young, sentient bear. (The bear doesn’t talk, but is clearly intelligent and even eventually becomes able to use magic as well.) There are also unsettling signs that some force has been going around wiping out any bastions of civilization in the mountains.

Eventually Kara and the bear Angel find their way to one of the last remaining “sanctuary cities” in the mountains: a dark elf metropolis that’s mostly underground. There they make new friends – a dwarf smith/innkeeper, a dark elf prostitute, an elf archer, a female troll food stand operator, and a minotaur tailor (the latter two of which turn out to be former lovers!) – and tenuous allies and enemies in a city that’s full of refugees but has only one other human besides Kara present, and he’s a villain. Trouble eventually finds Kara even there, though, as the force responsible for wiping out the other towns and settlements she found comes calling. Fortunately she’s quickly learned to always be ready for a fight, and her unique status as a dragon soul possessor makes her one of the most powerful beings around.

If you favor settings where the world’s ground rules are firmly established early on rather than gradually metered out, this one may be more to your liking than The Fallen Lands. The most interesting aspect here is a major twist on the standard “fantasy world with a governing System” gimmick: the System does exist, but only for humans (other than Kara), and specifically as a mechanism to allow humans to use magic. There’s even backstory up front about how that came to be, so that’s not treated as a core mystery in this case. That sets up an intriguing potential conflict between different fantasy world mechanics, since the evolution approach that monsters and dragons undergo is utterly different and demi-humans like elves, dark elves, orcs, and trolls advance by improving their cores through a leveling-like method that isn’t part of the human’s System. And then there’s the Soul Master and his robotic minions, too, which may represent a fourth set of rules. The minimal presence of humans in the first novel unfortunately limits the opportunities for these system to clash, but this offers vast possibilities for future novels.

While Kara isn’t as distinctive a protagonist as Evelyn from The Fallen Lands, she does well enough as a confident but also compassionate young woman, one who won’t hesitate to take action and can act quite boldly when needed. While Angel is her longest-term companion and can generally get his point across well enough without talking, that does limit his personality development. The writing somewhat makes up for this by more fully developing the talkative, congenial elf archer and especially the dark elf prostitute, whose progression into learning self-worth and self-confidence from associating with Kara is one of the novel’s highlights. Other recurring characters impress less but still contribute to an overall well-rounded cast.

The novel also excels at staging and executing a diverse variety of action scenes – and, importantly, Kara’s not the only one who gets to show off in them (even if she does get the lion’s share of attention). The writing also does a reasonable job of providing her escalating challenges and forcing her to get creative rather than just power through everything. On the downside, the mechanics of the setting do still lean on RPG influences, even if it’s not done as heavily as many other LitRPG titles, and parts of this very lengthy (over 22 hours of play time) novel drag a bit, primarily because the writing keeps too many things going on at the same time.

No complaint about the reading job, though! Ms. Irondale capably handles all of the different voices and personalities, including the slow and ponderous speaking style of the minotaur tailor (actually this seems to be the speaking style of minotaurs in general, not this character) and generally paces the reading well. Her reading isn’t as emotive as the job done in The Fallen Lands, but that may partially be the fault of less emotive base writing. It’s still an above-average job, though!

Plenty of loose ends are afloat at the end of the novel, and humans are starting to come into the picture in bigger numbers, so there’s lots of room for a continuation here, and I will likely be back for it if it comes.

Summary – Strengths: Up-front world-building, varied action scenes, generally strong supporting cast.

Summary – Weaknesses: Pacing can sometimes drag, not being able to speak distinctly limits one key supporting character.


Station 64: The Doll Dungeon

Author: Matthew Peed

Reader: Chloe Cannon

Volumes: 4

Novel Rating: B-

Reader Rating: B-

This four novel series from Tantor Media was published over 2021 and 2022 and appears to be complete. This review is based on the first three novels only, as I am currently ambivalent on finishing it. The novels have an average audio time of around 7 hours each, which puts them in line with the typical Japanese LN.

While this series probably technically falls under the LitRPG umbrella, it has some eccentricities that somewhat set it apart from the crowd. It’s a reincarnation story (sort of) but not an isekai, uses a System with game-like levels, abilities, and stats but in a setting that’s modern-day (and later sci-fi) with fantasy elements overlaid, and essentially flips the basic concept of Solo Leveling – i.e., dungeons appear all over the world that must be dealt with by adventurers who have gained classes and abilities. That happens here as part of an apocalyptic event called the Aether Shift, but the effect here is more drastic: major cities have become isolated city-states ruled by the strongest adventurers and separated by difficult-to-traverse rural wastelands teeming with very powerful monsters, while the dungeons pop up in those cities. Also like in Solo Leveling (and numerous other game mechanic-like settings), the economies of these cities have largely become dependent on materials and valuables collected from the dungeon, so being an adventurer is a dangerous but also rewarding job.

The “flip” comes in the nature of the protagonist. Azaria was the sheltered teenage daughter of one of Chicago’s power couples, but she happened to be on a train when the Aether Shift struck and so got caught up in the remaking of the world. Instead of becoming an adventurer, though, she winds up becoming the disembodied Core of a new dungeon springing up where her train was at the time it happened (i.e., Station 64). She later learns that she’s not the only one this happened to, and that most who suffer this fate lose their self-awareness in the process. Some unusual circumstances and her delayed (by a year) start as a dungeon have allowed her to fully retain her identity, though. She opts to take an atypical approach by designing her dungeon around the concept of automatons which typically look like dolls or stuffed animals, which eventually earns her dungeon the moniker of Doll Dungeon. She also soon learns to her dismay that killing adventurers within her dungeon gives her power which helps her to level up just like the adventurers do, and she feels a compelling push to do so.

Fortunately for her, she’s not alone. As Azaria is preparing to open her dungeon she encounters Lance, a down-on-her luck female adventurer who’s gotten herself into trouble with more powerful adventurers. Lance’s attempt to actually communicate with the essence of this new dungeon leads the two into a working relationship which helps strengthen and stabilize both. While Lance works on expanding her power and limiting her trouble with other adventurers, she eventually discovers that the biggest threat to her may be from her own family. Azaria also soon faces bigger problems: agents of the godlike beings who engineered the new status quo are around and they don’t take kindly to dungeons or worlds which prove too uncooperative. Their motives in all of this also prove to be more sinister than any human realizes. A time may come when humans and dungeons have to work together against a common threat.

The dual protagonists split works well for the series, since it allows readers to see both internal and external viewpoints concerning the dungeons and the new state of the world and thus quickly get a much more complete picture of what’s going on in this altered reality. Lance’s efforts to claw up (sometimes literally!) from rock-bottom are fairly typical for the genre (and may remind some readers of Jinwoo from Solo Leveling), while Azaria’s path may seem fresher but actually fully lines up with the much rarer dungeon-building stories out there. The parts about her building her dungeon and learning to interact with other sentient dungeons are still interesting, as is how she integrates her musical background into running her dungeon. However, the story doesn’t truly start to distinguish itself until the dimension-hopping elements come into play in the second and especially third novels and the greater purpose behind the Aether Shift becomes apparent.

Of all the entries in this article, this is the one which is carried least by its protagonists. There’s nothing exactly wrong with Azaria or Lance in those roles; they just aren’t especially dynamic characters and don’t stand out personality-wise, although tracking Azaria’s gradual shift towards ruthlessness does hold some interest. The same can be said for the supporting casts for both, although you’d have to actively try to craft a less interesting leader for Neo-Chicago than the supremely powerful Neo, whom I’m certain was patterned off his namesake from The Matrix. The writing places roughly equal emphasis on action and developmental elements, with a little splash of intrigue and even hints of romance here and there; this is not a sign that the story ever gets complicated, however. The series also does suffer some from its heavy dependence on stat screens, though this lessens some as the series progresses.

Of the entries in this article, this one benefits the least from its reader. Deeper-voiced Chloe Cannon is competent overall and handles the heavier voices (especially Lance and Azaria’s chief underling) well, but she doesn’t have the range that some of the other readers do for alternate vocal styles, pitches, and accents and uses a slower, more deliberate reading style. That works fine when trying to reinforce the creepy ambiance of some of the dungeons but less so with lighter-hearted or more emotional parts. Overall, her read of the novel isn’t a negative but it’s not a plus, either.

Overall, this is a competent but unexceptional story which carries itself more on some interesting ideas than its execution.

Summary – Strengths: Variation on basic concept, does eventually explore the structure and reasons behind the dungeons and the transformative Aether Shift, dual protagonists facilitates a quicker exploration of the setting.

Summary – Weaknesses: Unexciting protagonists, comparatively short length of each novel, some aspects of the setting seem impractical given the time frame.


Heroine? Saint? No, I’m an All-Works Maid and Proud of It!

Author: Atekichi

Reader: Courtney Lin

Volumes: 3 (audiobook), 4 (English print), 8 (Japanese print)

Novel Rating: B+

Reader Rating: A

The one genuine Japanese light novel on this list, Heroine? Saint? has three novels available on audiobook at the time of this writing, with a total audio time of around 25 hours. The fourth novel is available in English but has not yet received an audiobook.

This series answers one salient question about isekai stories involving being reincarnated into an otome game: what if the modern Japanese person who is reincarnated as the heroine not only isn’t aware that she’s in an otome game but also decides to do something utterly different? That’s case here with Ritsuko Mizunami, who was a peerless genius growing up in Japan but found nothing satisfying until she became enamored with an idealized image of maids. When she dies in a plane crash and is reborn as the daughter of a former maid (And the bastard daughter of a noble, though she’s never aware of this), she vows to pursue the path of ultimate maid-dom upon her mother’s death. Because someone seems to be looking for her, she uses her enormous magic potential to alter her appearance and pursue maid-related application for her spells, then travels to the capital to become a maid under the name pseudonym Melody Wade. She quickly finds herself in the service of Luciana Rutleberg, the heiress of a poorly-regarded noble family (they’re nicknamed “the Ignobles”), who’s in desperate need of support since her one servant just retired. Melody quickly whips both the rundown capital estate of the Rutlebergs and Luciana into shape, hence turning the girl who’s supposed to descend into jealousy and become the game’s first mid-boss into a girl nicknamed the Fairy Princess during her debut. And that’s far from the last time that Melody unwittingly completely upends the story by applying the powers of a Saint to her maidly duties.

But Ritsuko/Melody isn’t the only reincarnate present in the story. Two others who died in the same plane crash and found themselves reborn as the country’s prince and the daughter of a duke, respectively, do know the source game Five Oaths of the Saint and are desperately trying to figure out why the girl who’s supposed to be the Saint hasn’t shown up on schedule and how they can handle game’s challenges without her. Though one of them does meet Melody, as of the end of novel 3 they haven’t recognized her for who she is and haven’t yet been able to track the story’s irregularities back to her. The one person who has figured out that Melody is actually the missing illegitimate daughter of the count isn’t aware that that daughter is supposed to be the Saint and is torn over whether to reveal her identity or not since Melody is clearly happy being a maid. Later on a fourth reincarnate shows up who seems to come from much later in modern Japan and is connected to the second and third ones, and there are vague suggestions that a fifth character (whose viewpoint we never see from) is also a reincarnate. Oh, and the Big Bad Evil of the story gets turned into a puppy along the way. Novel 3 also drops some hints that the entire setting may be artificially-induced and is being actively manipulated to force certain story beats to still happen.

In essence, this series is a complete, playful subversion of “reincarnated into an otome game” stories while also lightly parodying isekai OP protagonist stories in general. Melody is unaware of how monstrously out of scale her magic is (in essence, she has end-of-story-level magic at the story’s beginning) because she only using it for her weird, one-track extrapolation of what maids should be doing – like duplicating herself to do cleaning tasks, fashioning a dress for her mistress as impregnable as the strongest armor, or teleporting through a protective barrier into the land’s most dangerous forest to gather ingredients for dinner. Part of the charm of the story is seeing what stupefying feats she comes up with that she passes off as nothing special, and watching how she unintentionally interferes with the storyline is a delight, much to the dismay of the other two reincarnates who don’t know what’s going on. The fourth reincarnate, who also knows the source game, does eventually realize who Melody is but doesn’t understand why she’s acting the way she does and doesn’t have a clue about the other two. Add in a couple hunky guys who only look at this all from an outside perspective but have become potential love interests for Luciana and Melody and a mistress for Melody who’s literally alive because of her but struggles to get a handle on Melody’s mix of utter brilliance and infathomable cluelessness and you have a lively cast indeed. The story also moves along at a good clip.

If there’s one negative about the story’s content, it’s that the setting offers nothing special; in fact, that it’s utterly generic may be intentional. Throughout the third novel there are some growing hints that this may be a wholly manufactured/manipulated world rather than on which just resembles the game setting, so that view could change as the story progresses further.

The best thing about the novel in audiobook form, though, is the reading job by anime voice actress Courtney Lin. (She’s probably best-known as the English voice of Black Rock Shooter, Panty in New PANTY & STOCKING with GARTERBELT, and Kana in Magilumiere Magical Girls Inc.) She is an utter delight as the acerbic, sarcastic narrator of the story, but also maintains the pace and flow of the material well. She also very convincingly handles the voices of all of the important female characters, easily distinguishing each one without relying much on accents or affectations, and doesn’t do badly with the male voices, either. I presume she’ll take on at least one of the major roles when an English dub is made for the upcoming anime version; any of the narrator, Melody, or Luciana would be an ideal fit.

In short, this one is a lot of fun, and I highly recommend it even for those who aren’t normally fans of otome game-based content.

Summary-Strengths: Reader, narration, playful twists on standard genre conventions, does not use stat screens.

Summary-Weaknesses: Setting is very bland (though perhaps intentionally so).


That’s it for this installment! I expect to do this again in a few months.

Isekai Quartet 3, episode 10

Episode Rating: B

It’s finally time for the music festival! This being Isekai Quartet, naturally the performances weren’t going to go off without the final boss showing up and a fight breaking out. It’s so expected at this point that hardly anyone in Class 2 even seems fazed by it. In fact, they take it all in stride and fight off the animated morning glories literally without missing a beat.

That shows how in tune with the rules of this world most of Class 2 is by this point. They know they were tasked with giving a performance, and little considerations like monster attacks have no bearing on that. Extending that logic to restrict anyone who’s not on stage from fighting back (because they would be disrupting the performance) is the clever extension of those rules here. Yunyun winding up doing a solo as she represents Class 3 is less inspired; that trick was used in season 2’s athletic festival.

And as I expected, Cid/Shadow does show up to play the piano, though as an emergency fill-in for Class 2 rather than in support of Class 1. He’s sometimes shown playing Moonlight Sonata in his own series, but that’s too mournful a song for this setting, so it makes sense that he’d be playing something different here. He’s also known to do variations on his signature “I Am Atomic” spell, so here we get the An Die Freude version – aka, “Ode to Joy.”

Slightly disappointingly, this doesn’t capture the snap that this series is typically known for. It does provide a handful of deeper references, such as Sebas from Overlord dealing with troublemakers Betelgeuse from Re:Zero and Motoyasu from Shield Hero. Aside from them being somewhat alike in being irritatingly obsessed with love, the full gimmick hers is that both are voiced by Yoshitsugu Matsuoka; this would hardly be the first time that the franchise has put two characters voiced by the same actor together in the same scene as a gimmick, so undoubtedly this was intentional. Ains needing prompts to get his cymbal playing down right could be a reference to a not-well-educated background. And I’m not sure what was going on with Yunyun on stage after her performance as the protagonists talk in the foreground.

In all, it wasn’t a bad episode, and it was neat seeing all of Class 2 playing instruments, but this isn’t one of the series’ highlight episodes, either.

The Apocalypse Files #2

When I did the first installment of this exercise a few weeks back, I was half-jokingly making a reference to the classic TV series The X-Files with the title. After Touring After the Apocalypse episode 11, though, I have to take the reference more seriously. One of the key underlying implications of The X-Files were that aliens were afoot behind the scenes, and as of episode 11, that’s now true for Touring as well. Or at least apparently it is; you never can be too sure what’s really going on with this series. And if it is genuine, it’s entirely possible that the aliens have nothing actually to do with any of the other weirdness in the series.

Compared to earlier episodes, 8-9 did not have a lot of weird stuff in background shots, although there was no shortage of weirdness. The whole business at the race track carried the strongest metaphysical vibes yet but not a lot of significant little details.

Episode 10

The journey into the large underground space revealed on the second instance of bodies being found. (You have to look closely in the following screen shot from the 9:35 mark, as some of the suggested bodies are deep in the shadows.)

Also in episode 10, there is, of course, the boulder-splitting scene at the 14:18 mark:

Was that actually done by the mythical figure Benkei, which Yoko imagined she saw? Speculation I’ve seen elsewhere is that this was a satellite weapon activating to protect Yoko and Airi, and that was my initial interpretation, too. If true, that means they’re being watched closely by someone.

But by far the most intriguing shot in episode 10 comes during the closer. This looks suitably ominous, perhaps a result of whatever damaged the moon?

Episode 11

The first evidence that the ultrasonic signal Airi is hearing might be from a non-human source comes at the 9:54 mark, right before the mid-episode break. That swirl in the sky certainly isn’t normal:

The more obvious swirl, followed by the black teleportation sphere, follows at the 12:27 mark:

When Airi gets zapped into space, she briefly sees a satellite, but it’s also wrecked:

The alien encounter scene which follows felt like a clear homage to 2001: A Space Odyssey‘s famous final sequence, with perhaps some influence from the interstellar transport scene in Contact. The revelation which Airi gets from that is interesting: that the aliens last visited roughly 1,500 years ago. Since the aliens said they helped construct the Yoshimi Hundred Caves, which were believed to have been made during the 6th and 7th centuries, that means the current time of the series probably isn’t more than, at most, a few decades past the apocalypse. The original, long-debunked theory about the cave’s origins was that they were a city of little people called Koropokkuru, and they were associated with mythical beings by locals before that, so connecting them to aliens is a sly extension of local superstition.

But possibly the most interesting comment in all of this is this report from Airi:

That and the following comment about how she and Yoko “were one possibility for the future” both suggest that human civilization hasn’t completely ended, despite most other signs to the contrary.

Another fairly obvious movie reference is later pointed out by Yoko in her reference to Close Encounter of the Third Kind to describe the final encounter with the alien. (Curious that she knows that movie.) And of course the aliens zig-zag when they depart because that’s what aliens do:

On other fronts, what are those plumes of smoke off to the right in this shot from the 18:05 mark? Volcanic activity off the coast, maybe?

For the latest in oversize animal oddities, appearing at the 21:08 mark is what would be called a “dire boar” in Dungeons & Dragons:

The anime series seems to be adapting the source manga at a steady pace of three episode per volume, which means that one more should bring the adaptation to the end of manga volume 4. That seems like the ideal break point for the series, so likely episode 12 will be the last. What mysteries or encounters will the season end on?

Isekai Quartet 3, episode 9

Rating: B+

The appeal of Isekai Quartet is heavily predicated on clever callbacks and sly applications of lore from its components series, so few things in the franchise truly count as plot twists. The revelation that the prize for the upcoming music contest might be one of the mysterious buttons which brought most of the characters here, though, definitely qualifies.

That the person least willing to take the prize Roswaal presents at face value is Tanya is no surprise; she’s had painful personal experience with bait-and-switch tomfoolery of this magnitude. However, seeing how each group reacts to the possibility of being able to return home is very interesting indeed. Tanya’s torn between how crappy the world she came from was and her sense of duty, but as some of her underlings point out, they can’t get drunk in this world. Though some of Kazuma’s group still want to defeat the Demon King in their setting, he and Aqua are enjoying things enough here that they’re not interested. Ains, meanwhile, is noncommittal because he’s come to appreciate meeting and hanging out with everyone here. That the person most firmly committed to returning home is Subaru actually isn’t a surprise; as flaky as he may seem, he’s the lead protagonist driven by the strongest convictions, whether it’s to support Emilia be a companion for Beatrice.

That Subaru doesn’t know about the button raises an eyebrow, though. True, his group was the only one not shown having shenanigans with a button in the first episode of the first season, but there was always the assumption that they had used one, too. So is Subaru correct that Roswaal pushed the button to bring his group here? Or is something else going on there?

Either way, the other big part of the episode is the Seven Shadows finally making their move, with Alpha, Beta, Gamma, and the little-used Zeta being the rooftop group. Of course they’re going to play the antagonists on the music contest since they see Class 2 as a bunch of cultists; after all, there is a “Ruler of Darkness,” actual devils and undead, and a girl who’s supposed to be a disguised devil. The big irony here, of course, is Tanya laughing off the suggestion that Rerugen might also believe Tanya to be a devil in disguise, when he’s said exactly as much in his source series. The other neat detail here is one you have to watch carefully for: the way Gamma (the brunette among the Seven Shadows) waves her hands uncertainly before they take off, implying that she’s unsteady. (She is.)

The Class 1 strategy meeting also has its interesting points. That the Seven Shadows, who normally thoroughly investigate and analyze everything, would miss the competencies of Kazuma and Subaru is no surprise, as neither looks all that impressive and Subaru in particular is, at the least, among the weakest individuals in any of the classes on his own. But Julius and Felt know that Subaru is a figure to be reckoned with despite his lack of power because of his ability to make things happen, and Chris knows well that Kazuma is a far trickier individual than he appears. (Doubtless she’s thinking of stolen panties when bringing this up, but that’s hardly the only unexpected stunt Kazuma has ever pulled off.) Meanwhile, Cid is sitting reading another Don Quixote book, like he was back in episode 2; I’m sure there’s a joke here that I am missing. Meanwhile the mutant plant/pasta zombie combo-to-be is again foreshadowing the season’s end boss.

Overall, this episode was a combination of philosophical musing and set-up for the eventual finale. To round out, a couple of final random thoughts:

  • There is one more class which will be involved in this competition. My sneaking suspicion is the Yunyun and Motoyasu might somehow end up winning the button.
  • All of the cast members forming a band in the OP now looks much less random than it did before.

Isekai Quartet 3, episode 8

Rating: B-

With all of the isekai groups trapped in a modern school setting, the series was bound to get around to one of the great and most crippling distractions of the modern world sooner or later: addictive online and/or mobile games.

While this episode features an MMORPG, this is an issue doubtless familiar to the broader public; I haven’t played MMOs in many years, but I have definitely spent way more time than intended on mobile games or civilization-builder games, including occasionally pulling all-nighters on the latter. The difference between me and the protagonists featured in this episode is that I (almost) never did it on a school or work night. That isn’t something that the isekai casts here have shown capable of being disciplined about, however.

How each character responds to getting caught up in Jormguld speaks to their normal character. As mentally the youngest of the protagonists, Kazuma naturally gets caught up in it the worst, and Aqua’s utter lack of discipline on anything makes her a natural to be struck hard by it, too. Tanya’s underlings might seem too disciplined to fall prey, but they are shown partying it up when they have the chance, so them getting drawn in is no surprise, either. Naofumi is a little more interesting case, as he plays apparently avidly, but he’s always been the most mature and disciplined of the Cardinal Heroes in his setting, so game addiction not affecting him much also seems natural. And Ains has the dual advantage of both coming from a game setting and not needing to sleep, so him not showing ill effects is only natural. He certainly shows his geekdom is other ways, though, as Puck can attest. The one mild surprise here is that Rerugen gets sucked into it, too; perhaps the show runners wanted to remind viewers that not only youths are susceptible to this? And “Honey Please” for an MMO name? Really, Rerugen?

The series also shows its cleverness once again on its deep references, by using the common game gimmick of skins to bring up miko outfits. For those not deeply familiar with Shield Hero, Raphtalia got tied into weighty circumstances on two different occasions by wearing a miko outfit: during season 2, it signified her as a bearer of a sacred weapon in the alternate world the main cast was in at the time, and at the end of season 3 and for most of season 4, she unwittingly staked claim to an imperial throne by donning it again in their base world. While Naofumi (and others in the setting) thought she looked great in it, to say that it contributed to major trouble both times would be an understatement, hence Naofumi’s very understandable desire to avoid it here. The passing mention about putting a flag in Filo’s meal – and Naofumi teasing Raphtalia about it – is also a deep reference to a meal Naofumi ordered for Raphtalia when he first became her owner in episode 2 of the first season, back when she still looked like she was Filo’s age.

And speaking of deep references, is that Julius we see sleeping in the back of the health room. which may again be a reference to the end of Re:Zero season 3? Also, the episode opens with a post on the wall asking about the Cult of Diablos, doubtless posted there by the Seven Shadows from The Eminence in Shadow.

Conspicuously, Subaru is entirely absent from this episode’s antics. I have to think it’s because his position on the games would have overlapped too much with Kazuma’s. But the seeds that were planted a couple of episodes back look like they are soon going to sprout. Burying those pasta zombies by the mutated morning glory was just asking for trouble, wasn’t it?

Overall, this was far from being one of the series’ funnier episodes, hence the lower rating. But it still finds at least some opportunities to be clever, and that’s good enough.

Isekai Quarter 3 episode 7

Rating: B+

The field trip announced at the end of the episode turns out to be a skiing/snowboarding excursion. This is actually a much less random turn of events than it might appear to be, since three of the core component series have significant events which take place in the snow. All of them are, to some degree, referenced here, and all may require at least some explanation/refresher even for those who have seen all three series involved.

The most prominent effect comes from KONOSUBA, specifically episode 7 of its first season. The setting here looks a lot like the setting from that episode, but more importantly, Kazuma’s team’s encounter with the snow sprites was a key element of that episode. In the original, the efforts of Kazuma’s team to capture/kill the sprites (Aqua did capture a few with the intent of using them to chill drinks, hence her comment to that effect here) invoked the wrath of a spirit called the Winter Shogun, who did, indeed, behead Kazuma. (He got better, of course.) Even Darkness couldn’t stand against him, and Aqua immediately resorted to dogeza to appease him, hence their behavior here. (This is actually a more complicated joke, too, since Winter Shogun is a term used in Japan to refer to a personification of winter, in particular cold air masses moving in from Siberia, hence the reason things clouded up when he appeared.) That the Winter Shogun recognized Cocytus (who has a similar physical stature and coloring) as a replacement Winter Shogun is rather amusing but also fitting. Megumin and Kazuma’s caps here are also similar in design to what they wore in that episode.

The Saga of Tanya the Evil connection comes from Tanya’s hellish training for the 302nd Aerial Battalion during episode 5 of that series, which took place in a snowy mountain setting. Tanya had intended that training to weed out and drive off the troops, but it ironically proved to unite them into a tight-knit group, hence the reason why they react the way they do when it’s first announced here. Digging foxholes was part of that training, hence the emphasis on shovels here.

The Re:Zero reference, meanwhile, is both the most obscure and the easiest to miss, since it’s reflected mainly by a passing comment Subaru makes to Beatrice about “the last snow festival.” This is a clear reference to the impromptu snow festival organized by Subaru in the OVA special Memory Snow, where Subaru enticed the reluctant Beatrice to come out and participate in a snow sculpture contest. (The creation primarily by Aura and Mare here could be seen as an oblique reference to that, too, since Subaru was the subject of a couple of such sculptures.) Ram’s reaction to the cold is also a reference to how poorly she initially handled the cold snap in Memory Snow.

Among other random references, Aqua’s skill with the snowboard could be tangentially attributable to her being a water goddess, and Darkness enjoying being rolled around in the giant snowball should go without saying at this point. The way 302nd member Grantz is treated could be a reference to how put-upon he is in that series, too. (Although that tends to come up more in the novels than in the anime.) Most of the snowsuits worn by various characters also at least generally align with the character’s normal color schemes, too. And Otto’s ability to communicate with almost anything allowing him to converse with the Winter Shogun was a neat touch, too.

In general, this is a fun and well-designed episode, with the only minor negative being that none of class 1 is included, nor is there any reference to what was going on in last episode’s epilogue. This franchise typically doesn’t drag things out, so we should at least partly be back to that next episode.

Isekai Quartet 3, episode 6

Rating: B

One thing that this franchise is not known for is being plot-intensive; while it does have writing continuity from episode to episode, it rarely has much of anything for an ongoing plot outside of the movie – and even then the plot is pretty thin. That’s why it’s a bit surprising to see one actually develop in the late stages of this episode. The rarely-used epilogue is setting up circumstances that will ensure plenty of chaos coming very soon. And of course, we wouldn’t have it any other way.

In retrospect, I probably should have seen this coming. The Seven Shadows formed around Shadow in large part because he convinced them with his BS that an evil organization called the Cult of Diablos was afoot in their world and either directly or indirectly responsible for both their own personal suffering and circumstances and all manner of manipulation and evil in general. The running joke/irony in their series is that the cult is actually real and doing everything Cid/Shadow claimed it was, and the girls are all much more aware of that than Shadow is, so they don’t treat his BS as gospel just out of blind devotion. They have also all suffered personal harm and loss of their previous lives from the cult’s machinations, so they’re plenty devoted to the cause even without taking loyalty to Shadow into account. Hence it’s completely in character for them (especially Alpha) to take any references to dark powers or devils very seriously. And in this setting you’ve got Ains, the “ruler of darkness,” and Tanya, who is regularly referred to as a devil behind her back by both the teacher Rerugen and her enemies in her setting. (“The Devil of the Rhine” is her semi-official nickname.) And Alpha was getting along so cordially with Tanya earlier in the episode, too. . .

That whole epilogue scene is even more loaded than that, though. What Shadow says to the Seven Shadows is his standard vaguely-worded theatrical BS, which the girls interpret however they like (and seeds have literally been planted of late, so there’s plenty for them to work with here). One significant detail here is that purple-haired Eta – the group’s resident scientific genius, who almost never speaks in her source series – actually gets a whole line of dialog. Another is that Delta carries off Gamma when the Seven Shadows depart from the tree; this is an oblique reference to how utterly clumsy Gamma is. (She’s the business brains and face of the group, and one of the most powerful members magically, but so physically inept that she often trips going down stairs.) Delta, meanwhile, is her polar opposite: the most physically capable of the bunch but also every bit the simpleton she’s shown to be here.

While that’s easily the episode’s most important scene, it’s hardly the only thing going on this episode. Tanya’s always been a “leave no stone unturned” type, so her spearheading the effort to learn about the mysterious Shadow is completely in character. Alpha wasn’t lying or even stretching the truth when she told Tanya that Cid Kagenou isn’t their comrade, either; the Seven Shadows revere Shadow and so regard him as being above their level, an object of devotion rather than a compatriot. In this episode’s edition of “characters from different series being in sync,” Alpha and Raphtalia show what they have in common: wanting to be more useful to the lead male character in the series (whom they love) and lamenting that they can’t stand as equals with them. It’s also a reminder that, of the six series now featured here, Tanya is the only female lead in the bunch and the only one with mostly male subordinates. (Except for the walking stomach that is Serebryakov, of course; that joke continues here, too.) And yes, CZ2128 Delta is enamored with cute things in her source series, too, so her adoring Filo is completely in character.

Compared to all of that, the business about the morning glories needing to be transplanted is just an excuse for a bunch of characters from different series to interacti, as is the picnic meeting. (And of course the plants got out of hand given the personnel involved. Totally saw that one coming!) My favorite moment from these scenes was Weiss calling out Ram as hypocritical for complaining about Aqua acting arrogantly, and Ram not exactly denying it.

Overall, this episode is far being one of franchise’s funniest or craziest episodes, but it still has plenty enough going on to be sufficiently entertaining.